Random Useful Stuff

OK, so i got to making a game in unity for android...  

there were some initial settings that needed to be sorted out:
- install Java JDK (both variants x64 and x86)


download OpenSSL from here:
http://slproweb.com/products/Win32OpenSSL.html 

(http://slproweb.com/download/Win32OpenSSL_Light-1_0_1g.exe)(as of 3rd June 2014, look for the latest)




select this option during installation:

Install OpenSSL at C:\OpenSSL-Win32\bin\
(don't choose the windows directory)



Create a release keystore from Unity:
http://answers.unity3d.com/questions/667692/facebook-android-key-hash-for-release.html 

This image is from this link:
http://answers.unity3d.com/storage/attachments/26005-key%20hash.png

cmd
----
cd C:\OpenSSL-Win32\bin\
keytool -exportcert -alias [release] -keystore [releasepath].keystore | openssl.exe sha1 -binary | openssl.exe base64




Default Android Debug.keystore

cmd
----
cd C:\OpenSSL-Win32\bin\
keytool -exportcert -alias androiddebugkey -keystore C:\Users\[username]\.android\debug.keystore | openssl.exe sha1 -binary | openssl.exe base64

- Restart Unity

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Expression Speed and Frequency Control

http://www.motionscript.com/articles/speed-control.html
Don't ever get your speedometer confused with your clock, like I did once, because the faster you go, the later you think you are.
—Jack Handey
20/03/2014
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The Purpose Of Storyboarding


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